NBA on ABC & ESPN Theme Song Review
If John Tesh’s techno-orchestral NBA on NBC theme, titled “Roundball Rock,” tells the musical story of SuperSonics Shawn Kemp snatching a defensive rebound away from the fingertips of a flatfooted, 7’6″ Shawn Bradley whilst simultaneously slinging his shoulders clockwise, surging upcourt, weaving through the Mavericks’ multicolored, Kidd-directed transition traffic, then taking off a sneaker-length inside the freethrow line for an off-foot, cockback tomahawk slam over slumping small forward, Jamal Mashburn, then the jerseyless team of Who He Work For? composers at Non-Stop Music—makers of ABC’s / ESPN’s “Fast Break” background track—resemble that kind of empty, easily forgotten pro possession where an unmolested Andre Miller might walk the ball over the timeline a step ahead of the 16 second mark, lighty lob it into Kemp’s outstretched left hand, watch a series of ineffective, shotclock-draining fake-spins & shoulder dips (after relocating to the floor’s weak side), then stare, blank-faced, as The Reign Man’s wrong-shoulder, turnaround post fade sails over the long side of the rim and rolls to a sticky stop, out of bounds, underneath the furthest-right of the three vacant, warmup-draped folding chairs that separate the Cavaliers’ black & blue bench from their red-faced, turncoat fans, whose collective boo and overheard profanations are abruptly lowered in the live-delayed mix, as Cleveland’s future-journeyman point guard and contract-fattened power forward waste no words—not even with their spit-spewing, side-parted, oil slick of a coach—while play temporarily pauses, and some tech-wizard’s overly ambitious screen-wipe transitions the bottom-third score bug into one of the second quarter’s two sponsor-called television timeouts.
The objectively awful, Disney-fied theme that Mr. Mouse and Herr Iger have been employing for the past 20 years in their NBA telecasts is an indisputable, abject failure in each basic concept of music:
Its rhythm is flatter than a Spalding that’s been sitting outside in sub-zero temperatures, its harmony is blander than a Subway BLT sandwich, its melody is hokier than an episode of 2 Broke Girls, and it plods along at a tempo fit for a half-asleep couch potato.
Whoever wrote those 60 seconds of aural hogwash should be banished from the music industry, then the squaretable of suits & ties who approved it should all be exiled from the entertainment industry.
This specific style of intentionally unexciting, emotionless-by-design, appeal-to-everybody-but-don’t-offend-anybody music has been plastered across the background spaces of every podcast, radio station, gas station, grocery store, department store, and Internet/TV channel ever since the U.S. cellphone networks upgraded to 4G and the American broadcast networks started shooting in HD, and as a lifelong music-lover, this 21st century’s digital equivalent to the 20th century’s brick & mortar elevator music makes me sicker than an uninsured chemotherapy patient.
In a capitalist-obsessed, influencer-worshiping society that only cares about its advertisers + shareholders, shows zero interest in & has no appreciation for fine art, and pays little socioeconomic respect to true-blue, non-commercially motivated artists, we—like the All-American legend, Robert James Ritchie, sang in his heartfelt power ballad, Only God Knows Why—get what we put in, and people get what they deserve.
Entwined Review
PixelOpus (2014)
Work kept them from touching.
One buoyed the Alaskan coasts, flagging concealed ice formations that could potentially impale unsuspecting fishing boats. The other cleaved up America’s clouds, controlling commercial airplanes with abracadabra computer commands. Their routes intersected only nine times a year, on the federal holidays that each’s employer observed.
Apart, they could only FaceTime through complimentary, company-provided cell phones with plastic case protectors colored blue and orange. So their lives were spent bragging about who’d borne the harder workload, debating which unidentified substance they’d found smeared inside the lavatory, and discussing the sappiest new age albums to accompany so many samey, runny days.
Together, in moments much too brief and blurry to remember, they’d blaze higher than the sun from a sketchy, decaying dragon bong, paint watercolor landscapes with Dollar Store supplies, and memorize the mesmerizing screensaver patterns built into their off-brand 18″ HD TV.
Platforms: PlayStation 4, PlayStation 3, Vita
1001 Spikes Review
Nicalis (2014)
1001 Spikes‘ subtitle (every respectable release nowadays needs a colon on its cover!) should have been : 1001 Middle Fingers or : 1001 Curse Words, because this bully of a game seems intentionally designed to piss players off, probably for no other purpose than to generate viral YouTube rage videos. Each stage in this crudely drawn sidescrolling platformer contains more booby traps than a casino lobby full of STD carriers. And while some levels do mark their safe spots with vines or other cryptic foreground objects, there’s often no telling which tiles are safe to touch, and which blocks will shoot out spikes—or disintegrate into dust—the moment that your sparsely animated, father-hating antihero, Aban Hawkins, steps onto them. Beating 1001 Spikes isn’t so much a feat of reactionary skill as it is a tedious test of hazard memorization, since you frequently can’t anticipate fatal mistakes until your body’s already become rat food.
Thus, the onslaught of sadistic “Gotcha!” deaths drags on, for about 12 hours, spread across 61 all-too-similar levels, tormenting stubborn, prideful players who refuse to say, “Oklahoma!”
Pain before pleasure. Pain for adoration. Pain is a god’s reward—bleeding for ecstasy.
Platforms: PC, PlayStation 4, PlayStation Vita, Wii U, 3DS, Xbox One
Super Stardust Ultra Review
d3t (2015)
Man is but a microscopic germ, rapidly spawning atop an unimportant rock ball, which itself, worships an immaterial star, whose glowing hubris increases indomitably, while the gas wad unwittingly eats itself to death, consuming a finite hydrogen supply, somewhere among the outer expanses, in one of the universe’s numerous insignificant galaxies.
Platform: PlayStation 4
GZA “Liquid Swords” Review
Geffen (1995)
Since the birth of the “Parental Advisory” sticker in 1990, mainstream rap CDs (the kinds stocked by Best Buys and Sam Goodys) have a reputation for being as subtle as a gun shot and as smart as a 7-Eleven robbery.
Before false prophets like Snoop Dogg, Dr. Dre, Puff Daddy, and Jay-Z helped pervert hip hop culture into a hedonistic celebration of blunts, bullets, Benjamins, and butts, The Genius (a.k.a. GZA) gathered eight of his Wu-Tang brothers into the group’s Staten Island studio/basement to brainstorm an album that would become the definitive blueprint for building intelligently designed rap music.
Liquid Swords’ numerous similes and metaphors invoke the stock market, farming, chess, baseball, chemistry, and Christianity, all as a means of describing the members’ daily struggle for survival in the dangerous borough of Brooklyn, New York.
GZA’s stern, steady, and understated vocal delivery lets listeners concentrate on the content of his rhymes instead of becoming distracted by the constant screaming or goofy voices that lesser rappers often lean on as a charismatic crutch.
Producer RZA’s instrumental arrangements appear as bare and unfurnished as Section 8 houses. Distant snare hits echo, like unseen gunfire reverberating across nearby blocks. Dampened bass heads bump against tightly stretched drum skins, like the neighbors’ starved, naked bodies thudding through thin apartment walls. Dissonant half-step synthesizer patterns hop from note to note, like children’s shoes over sidewalk chalk.
Liquid Swords’ lone foible is its bonus track “B.I.B.L.E.,” whose religious themes and uplifting tone feel as alien in this bleak musical environment as a white bishop surrounded on a chessboard by 12 black pieces.
Double Dragon Neon Review
WayForward (2012)
Forget Marian!
Save your PayPal funds, and protect your memories from being kidnapped, tortured, and brainwashed by the wretched WayBackward gang.
Download good guy, Jake Kaufman’s, Double Dragon Neon soundtrack instead; it costs four quarters and it’s fucking boss.
Platforms: PC, Xbox 360, PlayStation 3
2014 FIFA World Cup Brazil Review
Electronic Arts (2014)
11 proud men, whose parents, or at least a parent, or perhaps a deceased grandparent, or even a dug up ancestor, some generations before today’s opening kickoff, were forcibly tugged out a live womb—inside which, through no volition of their own, they were conceived, and later delivered, at a nearby hospital or doctor-visited home, insulated by imaginary, arbitrarily drawn borders, whose outlines we pledge our pre-match allegiances to—so these few men, on this particular afternoon, for a mere 45 minutes, then 45 more, plus some unspecified, unverifiable amount of seconds, were saved by the shrill cries of several auspicious whistles, which later tonight, could set serious injury, or a murderous end, upon the impartial head of that hated book keeper bearing his collection of scribbled, colored pocket squares beneath a blank, unaffiliated shirt—these men, nay, our men, were proven superior at directing the forward inertia of a well-shaped, perfectly inflated, partially synthetic leather ball around a spacious, often trimmed, frequently swept field, into a largely unoccupied net—superior according to seven direct and fifty-seven indirect results televised to an uncountable
amount of countries in an unknowable number of languages, all highlighting the slightly less than equal efforts displayed by the 352 equally proud men of marginally different origin.
Platforms: Xbox 360, PlayStation 3
flower Review
thatgamecompany (2009)
Our cities lack color.
Muddy browns buttress our brick and wood houses. Dull grays are ground together, composing our glass and concrete workplaces. Smoky blacks smear our pavements and snuff out our smoggy skies.
Our streets lack peace.
Air drills, motor engines, private alarms and public sirens strangle our senses. Bubblegum pop—Schlager, the Germans say—booms through unseen speakers, planted in every shop, business and restaurant.
Our homes lack flower.
More precisely, they lack bellwethers—who can show a field full of bent stems and empty ovaries, how one stray wind might spring a loose petal, on whose back, seeds are borne, and in whose trail, life begins to germinate, and hopefully, cross-pollinate.
Platforms: PlayStation 4, PlayStation 3, PlayStation Vita
Mario Kart 8 Review
Nintendo (2014)
Politicians, like parents, just don’t understand: it’s not the million-selling, “Mature-rated” titles like Grand Theft Auto and Call of Duty that corrupt young minds.
Since the Entertainment Software Ratings Board’s creation in 1994, few underage gamers have been inappropriately exposed to foul-mouthed murder simulators, thanks to strict retailer policies that require a state-issued photo I.D. at the point of sale.
The industry’s “Rated ‘E’ for ‘Everyone’” games, though, which any person with a cash roll or mom’s credit card can purchase, are what should have parents and lawmakers fearing for their children’s lives.
For in the real world—unlike in the Mushroom Kingdom—God gives us only one man.
Millions of youths, unwittingly, continue to waste that precious life on Mario Kart, a series whose morals are more sinister than its smiling, overall-wearing mascot might suggest.
White-skinned aristocrats rule Nintendo’s utopian world. These kings, princes and princesses are so vain, that they’ve even included their offspring and metal statues—sculpted in their own image—as playable characters in Nintendo’s latest false idol, christened Mario Kart 8. Never mind that some of the game’s drivers are still sucking pacifiers; you can make everyone, including the toddlers, eat spiny turtle shells, suffer a blinding blast of squid ink or ingest a face full of burning flower petals.
Working class, middle-income men, called “Shy Guys,” may have it even worse, as they’re forced to don sweaty, smelly body suits and sharp, suffocating masks, toiling away inside the beautiful-looking but gravely dangerous river mines named “Shy Guy Falls.”
Homosexuals, characterized by their bulbous, polka dot hats and easy-access diaper shorts, have been rounded up and shot into space, stuck inside the gravitational pull of several Earth-orbiting colonies, disparagingly dubbed “Rainbow Road.”
Even animals, like the dinosaur Yoshi, the gorilla Donkey Kong and the game’s ten different turtles, are treated better than gays, plebeians and people of color. The latter’s complete absence from Mario Kart 8 can only mean that the Mushroom Kingdom’s black and brown population is being subjected to unwatchable, unspeakable suffering, so severe that not even Nintendo felt it should be televised.
Dangerous drugs like lightning (a form of moonshine), stardust (a code name for cocaine) and mushrooms are casually consumed by everyone, without one mention of their harmful, potentially deadly side effects. Even healthy foods, such as bananas, are thrown away unsanitarily, tossed onto asphalt roads instead of being set atop soil, where the peels could naturally decompose.
Littering and driving under the influence are just two of Mario Kart 8’s many criminal acts, as the game promotes trespassing and thievery, too. Players perform drive-by vandalizations of abandoned estates (Twisted Mansion), private property (Bowser’s Castle) and public parks (Cheep Cheep Beach), looting whatever money and possessions have been left out in the open. Nintendo’s official instruction manual even shows players how to break open a commonly used brand of cube-shaped, question-marked safes. Stealing from fellow bandits is also encouraged, as excess coins will sometimes leak out of their pockets and spill onto the track, allowing you to pilfer from unsuspecting friends who are still dazed by their drug-induced stupor.
Despite the dangers of open-cockpit racing, modern safety inventions are thrown out the window in Mario Kart 8, as no one is strapped in with a seat belt, and only 1 of the game’s 30 characters, the Mii, chooses to wear a helmet. Nobody seems bothered about breaking numerous traffic laws, either, as drivers often tailgate each other and never use their turn signals.
No wonder our nightly news stories continue to showcase car wrecks, substance abuse, criminal rings, business scandals, school shootings, intolerant speech and ignorant hate crimes.
Like the daily dumps we let slide from our bowels, our tarry, blood-stained consciences are products of the cancerous behaviors that we, as a society, continually consume. The only question is, will you let your children become a statistic? Or will you rally against Nintendo’s clandestine, child army of 100 million Mario Kartists?
Platform: Wii U
Gone Home Review
The Fullbright Company (2013)
Inside Gone Home’s locked keyholes and hidden closets lies a warped world:
Grunge remains the greatest musical movement of the 1990s, even though its leader, Kurt Cobain, took his gun and went home.
A dresser’s drawers are only good for holding jeans and flannel.
If you think a room is prepared with enough sticky notes, manila folders and three-ring binders to handle any intellectual emergency, think again.
Handwrite your deepest, darkest secrets in cursive. That way, no one else will ever be able to read them.
Hardbound Bibles make the perfect accompaniment to empty storage boxes.
Ginger ale über alles.
Role-playing games and platformers corrupt individuals. Arcade games like Street Fighter II bring people together.
Writers are awful, miserable human beings whose agony stems from paternal rejection. They are also hoarders. The latter is a byproduct of the former.
Most educators, especially principals, are compassionless asshats. Appreciate the few teachers who wisely guide you towards success.
Marriage is a sham. Your parents still watch porn. Whenever they fuck, they fantasize about other people.
Despite living alongside them your whole life, truthfully, you know your relatives only as well as you know their secret safes’ combinations.
Most importantly, know that old people will, despite mounting evidence, argue inexhaustibly against the fact that lesbians, too, are people.
There, I just saved you 2 hours, and more importantly, $20.
Platforms: PC, PlayStation 4, Xbox One
Final Fantasy XIV: A Realm Reborn Review
Square Enix (2013)
Adventuring in Final Fantasy XIV: A Realm Reborn is about as exciting as a trip to the local grocery store.
Scratch that; on second thought, supermarkets at least offer free food samples, MILFs wearing sweaty yoga pants, and smiling, 16-year-old store clerks.
Advantage, Albertsons.
I’d rather examine nutrition labels and product price tags than pore over equipment attributes or calculate magic spells’ damage per second.
I’d rather stare at a butcher slicing fresh meat than watch my character repeating the same attack animation 100 times in a 10-minute boss fight.
I’d rather read sale papers and celebrity gossip headlines than drudge through another “good versus evil,” “light versus darkness” fantasy storyline.
I’d rather battle for parking lot spaces and checkout line priority than be told to go slay a dozen Dickwolves or fill seven containers with Cuntworms.
Blizzard Entertainment’s World of Warcraft popularized the massively multiplayer online role-playing genre in 2004. In the decade of me-too game development that has followed, few MMORPGs have made any meaningful improvements to WoW’s flawed — and nowadays — unappealing formula.
If spending 150 hours dangling dog treats just beyond the reach of your pet’s snout qualifies as “animal cruelty,” then how does doing the same thing to a human being qualify as “entertainment”?
Platforms: PC, PlayStation 4, PlayStation 3
NBA 2K14 Review
Visual Concepts (2013)
Dragić was a man.
I mean, he was a dragon man.
Or maybe, he was just a dragon.
But he was still Dragić!
Dragić!
Burninating the NBA.
Burninating the coaches.
Burninating all the point guards
and their Velcro jock straps!
Velcro jock straps!
Whoa, this has wicked graphics and animations.
It’s like 2K versus EA over here.
Go, 2K!
Go, 2K!
2K wins!
When all the courts are in ruins
and burnination has forsaken the NBA.
Only one guy will remain.
My money’s on Dragić!
Dragić!
And then Dragić comes in the night!
Platforms: PlayStation 4, Xbox One, PC, Xbox 360, PlayStation 3, iOS
Super Crate Box Review
Vlambeer (2010)
In this world, where assholes run amok, mere survival should be achievement enough.
Yet what measures a man, touts the Dutch prophet, Vlambeer, “is not how long a man lasts; it is how many crates he has amassed.”
How shall we, as humble, independent men, made of straight lines and rigid corners, distinguish between an ally and an enemy, in this proportioned yet frenzied life?
Super Crate Box’s villains, it is written, shall reveal themselves, “not through their skin tone, nor by their habitat, but with their deviant lifestyle.”
“’Tis the squares,” Vlambeer says, “who show no interest in chasing crates who art thy enemy.”
“These evildoers number equally, among our community’s construction sites, inside our city’s factories, and even, within our holy temples.”
“These assholes,” Vlambeer insists, “must never be ignored, lest they be allowed to grow, both in size, and in redness. Assholes, my brethren, must be fatally stabbed, exploded or shot on sight, lest they be permitted to bleed themselves into hysteria.”
In the scriptures, a 30-crate man played life safely, trudging through the same steel and concrete environments, forever engrossed by his toys, ignoring all the assholes around him, wiping out only an unfortunate few, who were casualties of his careless crossfire.
“Despite his believed leisure, this 30-crate man,” Vlambeer propounds, “lived not even a third as well as the man with 115 crates, who efficiently navigated each day’s maze, wasting neither steps nor bullets, exterminating only the assholes who threatened bodily harm or blocked the bloody road to his next crate.”
“On no leaderboard, ever, will you find a man content with just one crate,” the prophet contests. “If that crate housed the most divine object on Earth, say a bazooka or a chaingun, even then, scores of men would willingly trade it away, just to end the next crate’s insufferable mystery.”
Thus, cube-shaped men are drawn to crates, like pests towards street lights, zipping ’round the darkness, from one beam to the next, ’til tired pursuit brings painless death.
Platforms: PC, Mac, PlayStation Vita, Ouya, iOS, Commodore 64
Spelunky Review
Mossmouth (2012)
Spelunky, you say? Sounds like some unusual sex fetish for miscreants who’ve desensitized themselves to standard intercourse.
Turns out spelunking, whence the name Spelunky comes, is all about exploring dark, dangerous caves full of hard to reach places, deep holes, slippery surfaces and dense overgrowth. Plus there’s this secret level where you travel down a worm’s intestinal tract and exit out its puckering rectum.
Animal abusers and wife beaters will feel equally at home in Spelunky. Each level produces a fresh pug or pretty pretty princess (your choice), whose pale skin can be split with a whip, whose fragile skull can be cracked with a rock, or whose tender flesh can be perforated by rusty spikes and stone-tipped arrows. Nothing says “Rated ‘T’ for ‘Teen’” like watching an impaled corpse slide down several unseen spikes’ shafts, slowly painting them red.
Human and canine sacrifice is also supported in Spelunky, as the Hindu goddess, Kali, will accept warm or cold bodies, in exchange for gold coins and salvaged spelunking gear.
Whether you detest capitalism, or simply enjoy a good robbery and homicide, great fun awaits in stealing supplies from Spelunky’s grumpy shopkeepers. Serves grandpa right, I say, for selling weapons to strangers without running any background checks.
Wanton greed and bloodlust, however, can cost your Indiana Jones look-alike his life. The ruins you traverse are devious, decayed and booby trapped. Treasures will tempt you at the edge of every screen, though securing those jewels often comes at the expense of precious heart points, or worse, your journey’s end.
In Spelunky, as in the 2012 film, Prometheus, “Big mistakes have small beginnings.”
Platforms: PC, PlayStation Vita, PlayStation 3, Xbox 360
Opeth “Heritage” Review
Roadrunner Records (2011)
Journalist: “Does the name ‘Opeth’ have any specific meaning?”
Mikael Åkerfeldt: “Not really.”
It is unsurprising, perhaps even fitting, that a band whose name contains no meaning continues to produce equally meaningless music.
Over a span of 18 years and 10 studio albums, guitarist, vocalist, and lead songwriter, Mikael Åkerfeldt, has mastered the art of nothing — designing more than 550 minutes of dribbling, splatter painted, musical wallpaper. Maybe “Ornament” would have made for a more meaningful band name?
Opeth’s album titles remain as nondescript as their song names, typically a single word, offering little or no connection to the music itself. What, for example, do disco beats, jazz guitars, and a Mellotron have to do with “Nepenthe,” a medicine allegedly used by ancient Greeks to treat depression?
Heritage’s objective, as Åkerfeldt states in the Special Edition’s DVD, was to create “music without boundaries.” Instead, this collection of gimmicky 1960s instruments and cheesy computer vocal effects comes across as “music without direction.”
The only song on Heritage that harnesses its ADHD long enough to express a coherent pattern of musical thoughts is the five-minute bonus track, “Pyre,” which stupidly requires a DVD player and a TV screen just to hear. Even if Heritage housed an album full of “Pyres,” it still would, like 2003’s Damnation record, amount to little more than a cheap Camel tribute act.
One cannot fault Opeth for cutting their heavy metal roots, as the band’s best album in that beaten-to-death style, 2001’s Blackwater Park, remains above-average at best. A piece of art’s purpose, however, should never be self-indulgence or public entertainment, but rather, honest communication. Heritage, regardless of how many lines it lifts from Nietzsche’s Wikipedia page, communicates nothing.
I mean, say what you want about the wacky arrangements of Atheist, dude. At least it’s an ethos.
NBA Hangtime Review
Midway Games (1996)
Uh, what you gonna’ do when I come through, bang! Oh, oh, whoa, what you wanna’ do?
Anything goes on a court. I’ve never been beat. Beauty only skin deep. I like the rim 10 feet. You can’t stop me. Your game looks sloppy. You need more practice; maybe you lack this.
To enjoy the game by Midway, I can drive around you, even shoot a trey. A three point threat? No sweat, you can bet. Back you down and fade away, all net. Hangtime!
Oh, oh, whoa, what you wanna’ do? Tell me, huh, what you gonna’ do when I come through, bang! Oh, oh, whoa, what you wanna’ do?
Fast breaks, alley oops, you know the rules. Crossover dribbles taking you to school. Like that, next time, remember who you’re playing. You gets no mercy, know what I’m saying? If you reach, I’m a teach, two for the layup. Catch you on the rebound. Game over, stay up!
Yeah, what you gonna’ do when I come through, bam! Oh, oh, whoa, what you wanna’ do?
Yeah, Hangtime, ya’ll, you know what I’m saying?
Platforms: Arcade, Nintendo 64, Sony PlayStation, Super Nintendo, Sega Mega Drive/Sega Genesis, PC